A character's class (animal form for the Laguz) and the map's terrain can affect how far they can move and the range of their attacks. īattles take place on a grid-based map with multiple teams: the player team, the enemy team, allied characters, and neutral characters. Laguz characters also have different movement speeds and strengths depending on their transformed form. Some classes are exclusive to certain characters: for example, the Ranger class and its skills are exclusive to Ike. These classes affect a character's skills and how far they can move on the battlefield. Playable Beorc characters are each assigned a character class. The time between transformations can be shortened using special items. However, they are unable to attack while in human form, and are vulnerable until they transform again. When the gauge is full, they transform into their animal form for a set number of turns, becoming far more powerful than Beorc characters. Laguz have a gauge which fills up during battle, filling at varying speed depending on their status and whether they are under attack. Beorc use weapons and magic, while Laguz use close-quarters melee attacks. During battle, players have access to two species: the humanoid Beorc and the shape-shifting Laguz. The roster grows as the game progresses and more characters are recruited, and the number of characters able to be used varied between battles. Before entering battle, players can choose a certain number of characters to use from a roster of up to 46 characters.
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